Images

Why you should be adding detail images to your next project

When creating a shot list it’s important to think through different types of imagery. You need to consider the end use to determine the best path forward. In a single project we can have animations, hero images, vignettes, details, silos and more. Detail images don’t make the list as often as they should. They’re simple but make a huge impact for consumers. ...

Sew Happy

Our images are stunning and unique because of the people behind them. Contributions often come from areas of expertise that may not be directly related to CG imaging, such as cooking—or in Mandy Powers’ case, fabric and textiles. “I love building things, making things out of nothing, doing stuff with my hands. Sewing from a pattern is very soothing for me,” she says. Mandy, who has sewed since she was little, uses her mom’s old Kenmore machine to make clothes, curtains, craft projects and Halloween costumes for her kids, including a dog, frog, witch, princess, pirate, storm trooper, grim reaper, zombie, and Wonder Woman. A bit of a Wonder Woman herself, Mandy's other skills include knitting, designing knitwear and spinning her own yarn. And if that weren’t impressive enough, she’s even published a book of knitting patterns and sells her patterns on Ravelry.com. As project manager at PIX-US, Mandy oversees our process from idea to image. Even though her job focuses on logistics, she draws on her life experience in fabric and textiles to make significant contributions to aesthetics. “When I review PIX-US images in production, I can quickly spot mistakes with textiles that wouldn’t be obvious to the average viewer,” Mandy says. “For instance, I can tell what material should or shouldn’t be used to upholster a sofa or chair. And if you’ve never knitted your own sweater, then you might not understand the qualities, drape and construction of knitted material.” Out of habit, Mandy’s eyes dart directly to any textiles in our images. “Because we’re a small team, we all give our input,” she says. “When I’m able to give input on a fabric-related item, it helps production.” ...

Know Your True Colors

Everyone perceives color differently, and women are better at it than men. This dates back to the dawn of time and traditional hunter/gatherer roles. Over the years, color-matching has evolved to such a degree that a science has been developed around it complete with its own number values, scales and terminology. There’s also a science behind the human perception of color. It’s called colorimetry and involves the study of human physiology (color receptors in the human eye) and the technology employed to more closely determine how people perceive color. You may wonder how you personally see color. PIX-US recommends that anyone with professional imaging needs test their own color matching aptitude with online tests like X-Rite’s (formerly Gretag Macbeth). Another equally important step is examining your color-viewing tools environment, and that’s where this article can help. We tell you what you can do and why. In the photography and CGI industries, nuances between colors can make or break a project. That’s why we take it so seriously. We want to limit frustration over color-matching by providing background about our process and tips for optimal viewing of our images. The PIX-US Color-Matching Process At  PIX-US we have machines and software to help match the color of your product. These include color-calibrated graphics monitors, color viewing stations from Just NormLicht, and several different color analyzation tools. Several team members (including both men and women) assess the trueness of the match. As part of the color matching process, we pick an area in a mid-value light and not too close to strong colors. Then we work to match that area and have the other areas reach a state where the viewer logically understands it’s the same product whether in shadow or highlight. If we try to match the color of every piece of product in all areas by taking out all highlights, shadows, and color reflections we end up with a flat, boring image that looks like the product was just dropped in with Photoshop, leaving a much less desirable result. Here’s a look at our setup: 1. We have new, color-calibrated monitors. The ultimate goal is to match...

PIX-US Welcomes Eileen Heilsnis

A 2015 college graduate, Eileen Heilsnis joins us from Dallas, where she was working as a junior look development artist. “Ultimately, I like creating pretty pictures,” says Eileen. “That’s what I left the Savannah College of Art and Design (SCAD) looking for.” And she’s found it at PIX-US, which is also close enough to her family for weekend visits. While at SCAD, where she majored in visual effects, Eileen worked on a video for NASA with other students in a collaborative learning center. They created a short animation with graphics explaining the purpose of NASA's ICE-Sat 2 satellite. When her mind wasn’t on the stars, Eileen took advantage of historic Savannah. “The town itself is very picturesque 100-year-old oaks and Spanish moss hanging down,” she says. “Our classes were spread all across town by the river or the railroad tracks. The college bought historic houses and turned them into classrooms.” Eileen has enjoyed her first few weeks at PIX-US where she gets to use her lighting, texturing and modeling skills. “Just because I majored in visual effects, doesn’t mean I do explosions or blow things up,” she quips. “There are many disciplines.” In her spare time, Eileen plays video games, watches movies, hikes and explores the outdoors....

Happy Birthday to US!

PIX-US and the CGI industry turn 4 and 40, respectively. Today we start our fourth year in business as a full-service CGI company in an unlikely place—not L.A., not Silicon Valley or New York. We're in Greensboro, N.C., and like the CGI industry itself, it hasn't taken long for us to grow—first adding a variety of people in key positions, then more as our client roster grew. Now we're moving to a new, larger building. Just like the boom in our industry overall, we cannot be contained! The movie industry changed forever 40 years ago when 3D computer-generated images appeared in Futureworld (1976). University of Utah graduate students Edwin Catmull and Fred Parke created a CG hand and face for the sequel to 1973's Westworld. It didn't take long for the technology to take over almost entirely in films like Tron (1982) and The Last Starfighter (1984) eventually leading to recognition and acceptance in 1989 when The Abyss won the Academy Award for visual effects. Though the technology makes possible so-bad-it's-good movies like 2013's Sharknado, it also has been indispensable in beloved franchises like Star Wars, Indiana Jones, Jurassic Park, Star Trek, The Terminator, and Toy Story (as well as Pixar itself). Just ask PIX-US's very own Jeff Grigsby, one of our senior CGI artists, about working on the acclaimed, CGI-dependent Harry Potter movies. "When I step back from the work I did on Harry Potter and the Deathly Gallows Part 1 and Part 2, I'm very happy with how it turned out, and it's pretty cool to have a connection to the iconic characters and scenes." CGI may be rooted in science, but it certainly has a magical effect. Follow PIX-US on social media and stay tuned for our website revamp to see more of what our CGI wands can do....